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Gideros make image darker
Gideros make image darker









Have I got the wrong end of the stick here? (Possible!)

#GIDEROS MAKE IMAGE DARKER DOWNLOAD#

This would also get around the situation I thought of a while ago and posted about, one where you download higher resolution imagery where required for an app rather than including it all as standard in the package. I have no idea how much work this would be so apologies if it's a huge undertaking. Wouldn't changing the core to only base things on the higher resolution images (and if not available, open lower res and scale up accordingly) be better for Gideros as a whole? There must be an overhead in opening the SD images first. I'm using bmGlyph now but simple resizing for lower res versions of a font does lead to some unwanted side-effects, such as alignment issues. That's because of alignment and font sizing issues (plus differences in text effects you may want to apply) so basing scaling and sizing off the sd version leads to incorrect rendering (this is using BMFont).

gideros make image darker

As we're setting image extensions and scales in the project properties, why is this being done in this way - can't you just open the correct resolution image and work out the correct size from the scales set in the project? Surely it's the developer's responsibility to ensure that images are really x 2 in dimensions.įor GlyphDesigner the problem is arising that there's no guarantee that a higher resolution font png will actually be double the size of the sd version, for example. This seems a little wasteful and also is the reason behind GlyphDesigner not working correctly with the system. I remember mentioning a while ago that for higher resolution images, Gideros first opens the SD image to get dimensions, to scale accordingly, before opening the actual asset you want to use.









Gideros make image darker